The opening ceremony of ChinaJoy on Thursday attracted about 80,000 young people to the Shanghai New International Expo Center, marking a new era for the gaming industry in China.

CHINA'S game industry revenue surged over 20 percent to almost 100 billion yuan (US$14.5 billion) for the first time between January and June amid a booming mobile Internet development and cross-industry integration, industry officials told a Chinajoy forum yesterday.

CHINA'S game industry revenue hit almost 100 billion yuan (US$14.5 billion) for the first time between January and June, thanks to booming mobile Internet development and cross-industry integration, industry officials told a summit of ChinaJoy as Asia’s biggest game fair today.

Virtual and augmented reality firms have netted $1.1 billion in venture funding in just nine weeks, already a 400% jump over last quarter.

Mobile VR is on track to reach $861 million in revenues this year, according to data firm SuperData Research.

An expert might be reasonably good at predicting the growth of a single exponential technology (e.g., the Internet of Things), but try to predict the future when AI, robotics, VR, synthetic biology, and computation are all doubling, morphing and recombining… You have a very exciting (read: unpredictable) future.

Released in 2016-02-23

Together with Nokia, SK Telecom, South Korea’s telco giant, demonstrated live 20.5 Gbps transmission speed over the air here at the Mobile World Congress. To put it in context, that’s a 200 times faster data speed and 1,000 times more data capacity than any current 4G LTE network offers.

According to the Financial Times, Apple has put together a large team of VR and AR experts to explore the technologies. The report claims the team already has working prototype headsets.

Virtual reality (VR) and augmented reality (AR) may transport users to simulated worlds and overlay digital information onto the physical realm, but the profits to recognize from the growing industry are no illusion.

Although virtual reality (VR) and augmented reality (AR) have existed in some form for decades, only recently have they garnered mainstream attention.

Although virtual reality and augmented reality have been part of the Consumer Electronics Show for years, 2016 marks the first time CES has a dedicated augmented reality space (encompassing 5,000 square feet), featuring companies like Sony Electronics, Voke VR, and Infinity AR. Microsoft’s HoloLens won’t be at the show, and it’s still uncertain whether Google will debut Glass 2.0 during its keynote.

ChinaJoy 2016 recently started exhibitor recruitment and will offer early bird discount for exhibitors tillJanuary 31, 2016.

In the official promotion, we can see for the first time ChinaJoy will put equally importance to both the entertainment devices on the hardware end and the game products on the software end. For the industry, and for the players, ChinaJoy 2016 will probably show the most HARDNESS feature they will experience since inception of ChinaJoy.

The 14th ChinaJoy Expo will be held at Shanghai New International Expo Center through July 28th - 31st, 2016. And now, the work of exhibitor recruitment is underway going on.

For the first time in the festival’s seven year history, an AR/VR lounge was set up separate from the traditional film screenings to showcase short films that illustrated the immersive abilities of both of these technologies.

The Golden Plume Awards, known as the No.1 game award of China’s game industry, will soon celebrate its 10th anniversary.

Kevin Chou is a young chief executive, but in six swift years, he has grown Kabam into a $400 million free-to-play mobile gaming company with 800 employees. Kabam has forged alliances with Hollywood studios like Lionsgate, Universal, Warner Bros., and Disney. One game from just one of those alliances, Marvel: Contest of Champions, has generated more than $100 million in revenue in just seven months.

Tim Sweeney, chief executive of Epic Games and a graphics guru for the past 25 years, said in a speech at the ChinaJoy trade show that we may not need displays of any kind in about 10 years, if the promise of augmented reality achieves its full potential.

"Kung Fu Panda" is a Chinese story shot from the perspective of the mainstream Western culture, and the "Kill Bill" presented a mysterious and fantastic oriental culture in the eyes of the director Quentin. However, although they do the best all they can, the two are just West’s wishful cultural pilgrimage to the East cultures, and those who can truly visualize the traditional oriental arts are very few, among which, Tengami is the one.

On this year's ChinaJoy, Frank O'Connor, Franchise Development Director at the production team 343 studio which had produced the "Halo" series, will attend the China Game Developers Conference (CGDC) which will be held concurrently with ChinaJoy.

Countdown to the event:


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